Enable Recalc Bounds on any rope bridge to use. MegaShapes Update November 7th, No comment. This makes MegaFiers fully compatible with Unity Added option to Walk Loft Smooth to use a raycast, useful if your loft is conformed to the ground or otherwise moved from the loft spline. Fixed FFD handles not changing mesh while dragging. Terrain carve Conform button will not appear in the inspector until the Save Heights button has been clicked to save confusion. Added a new demo scene to show a RBody being controlled by a spline.
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Fixed issue in Texture3D builder with negative values. MegaWrapRef system now copies Unity BlendShape data to preserve any blendshapes that may be attached to a wrapped item.
Added beta of the new moving source system. Added option to Spline Tube Mesh to flip normals for inside tubes. Added UpdateMode to Mehafiers Object, you can now choose between Update, LateUpdate or OnRender, this will change when in the render pipeline the deformations are added, Update is fine for most cases but sometimes you may need the other options, use OnRender with TextMeshPro objects for example or other procedural objects.
MegaFiers Update February 2nd, No comment. Terrain carve outline splines now use same interpolation settings as the loft spline for better results. Fixed errors when building for a Windows App platforms. Added id values to the spline knots.
The video is a little teaser of the system playing back a Fluids dynamic simulation a RayFire Fracturing object animation and a Particle Flow system exported from Max and imported into the Unity Shuriken system by MegaCache.
Changed the PC2 file importer to allow for files that do not contain all the samples indicated by the header. Path Deform animation option works in Distance mode as well as percent mode. Added option to Point Cache modifier to ignore first frame in playback, since some mdd files seem to save a pose frame as frame 0.
Fixed exception when adding a new curve to a shape. MegaCache Available December 14th, No comment. There is also an example Smoke Gun script that will inject large numbers of objects into a scene so you can see how they flow.
Added in the Mega Mesh Page component. To start with the include actions will allow you to control most of the Modifiers in MegaFiers along with the Warps. Also added the AutoCurve option when the Add Knot button is clicked Fixed bug in the Lathe system where normals were pointing the wrong way.
Changed file sequence importers to work without need for split character or format number, so now works correctly. MegaFiers Update June 26th, No comment.
MegaFiers Mesh Deformation System for Unity 3D
We are getting close to the release of MegaCache which is our new system for Unity that allows you to import complex mesh animations and particle systems and play them back inside Unity.
Added option to MegaCache Obj to update the mesh collider if one is present. Fix for MegaCache missing a method when used on a platform that does not support multi threading. If the MegaFlow Legacy Particle component uniyy3d attached to a particle system you dont need to select a particle system to use, the system will use the object.
The Undo for MegaShapes now recognises adding and deleting of knots as well other the other options that change the spline such as Autocurve, scale etc. Added new Hose Attach system that uses the new hose system.
MegaFiers Mesh Deformation System for Unity 3D
Option to use a Texture3D in create flow mode You can now resample the current frame to new grid dimensions, handy for testing smaller grids for better memory use. Please make a backup before updating to this version as a lot of internals have been changed. Updated the docs page for the MegaFlow source to show new options.
Flow Effect now has color gradient option to change the color of the object depending on the speed range set.
Added option to Walk Loft Smooth to use a raycast, useful if your loft is conformed to the ground or otherwise moved from the loft spline. MegaFlow is fully 5. MegaShapes is fully 5. Splines now default to Free Handle mode for editing. MegaShapes fully Unity 5. Added a beta OSM data importer.
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